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The Game of Life
Patterns
Patterns are usually characterized by their behavior:
Type I (still-lifes): these patterns have no births and no deaths, and never change.
Type II (oscillators): these patterns evolve through a fixed sequence of states and eventually return to their original state.
Type III (spaceships): these patterns evolve through a fixed sequence of states and eventually return to their original state,
but translated in space, moving at a constant velocity.
Type IV: these patterns constantly increase in population:
Type IVa (guns): these are oscillators which emit spaceships each cycle.
Type IVb (puffers): these are spaceships which leave behind still-lifes, oscillators, and/or spaceships each cycle.
Type IVc (breeders): these patterns increase their population quadratically:
MMM (moving/moving/moving) breeders: puffers which emit puffers which emit spaceships
MMS (moving/moving/still) breeders: puffers which emit puffers which emit still-lifes and/or oscilllators
MSM (moving/still/moving) breeders: puffers which emit guns which emit spaceships
SMM (still/moving/moving) breeders: guns which shoot puffers which emit spaceships
Other gun/puffer combinations which which expand at other rates
Type V (unstable): these patterns evolve through a sequence of states which never return to the original state. Small patterns which last a long time before stabilizing are called metheuselahs.
Pattern examples
Please see here.
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